General
General settings are global in scope
Enable
Enables/disables the rendering of ALL outlines regardless of their source. When going from enabled to disabled, all enabled outline/distance field will be cleared.
Asset Path
Set where in your project all of the render target assets that are used for the outputs get saved.
Automatic Resize
When enabled, all render target assets will have their resolutions updated to reflect any changes in viewport resolution. This can be done manually by calling the blueprint function ....
Max Stencil Outline Batch Size
This is used for the dynamic batching of outlines. Batches are done from 1 (no batches) up to a batch size of 8. Outlines are batched together based on common settings which are the following for simple outlines:
Resolution
Depth Occlusion
Stencil Texture
And for distance field generation they are the above and the following:
Max Pixel Distance
Process Mask Size
Different batch sizes can impact performance differently so be sure to test on a range of hardware.
Global Scale
Scales the resolution of all the outlines. Each outline has their own scale that applies after the global scale. Scaling down the resolution can improve the performance at a cost of quality.
Depth Threshold
Sets the threshold for the scene depth occlusion. The depth for meshes with a custom stencil value applied can differ slightly from the scene depth, this value helps compensate for that.
Output Stencil Occlusion To Render Target
Whether to output the stencil occlusion result to a render target asset. Useful if you want the data but not an outline.
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