
Welcome
This is a work in progress and will eventually replace the documentation found here - https://github.com/RyanSweeney987/distance-field-outline-docs/wiki
Updating this will be slow for a while. To get any direct information, feel free to send me an email via the email in my FAB profile.
This is the official documentation for the Distance Field Outline plugin available on Fab.
Distance Field Outline is a plugin that enables you to create outlines based on Distance Fields. It does this by generating the distance fields using the Jump Flood Algorithm for you and then lets you do the rest.
It's recommended that you at least understand how to set up post-process effects. Understanding distance fields requires no more than understanding that each pixel represents the distance to the nearest edge and how you can leverage this information.
Be sure check out the Roadmap for future plans along with the current progress in the Changelog as the plugin grows, it will slowly develop into a larger tool for both in game outline effects and asset creation.
The plugin officially only supports the deferred rendering pipeline, this limitation may not change. This is based on whether the Scene View Extension, which this plugin uses, gets called in the renderer.
Current plugin version is 1.3.1 an supports the following major versions.
5.0
❌
5.1
❌
5.2
✔️
5.3
✔️
5.4
✔️
5.5
✔️
5.6
✔️
5.7
✔️
Jump right in
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