Antialasing
Antialias Method
The algorithm used for the antialiasing pass. Currently only has 1 algorithm but more will be investigated and hopefully added in a future update.
None - Automaticaly disables the pass
CMAA2 - uses Intel's Conservative Morphological AA
Outline Material
This is your outline material that gets rendered in order to apply the AA algorithm onto. It doesn't contain any scene colour, just the outline.
Antialias Output Location
Allows you to render the aliased outline directly to the scene colour without needing to create a post-process material. For more flexibility you will need to use the result in a post-process material.
Render Target - this is the default location and is always output to so the result can be accessed elsewhere such as a post-process material.
Pre-post Process - adds the result directly after all the plugin render passes have completed
Motion blur - right before the motion blur pass
Tone-mapping - right before tone-mapping is performed
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