Antialasing

Antialias Method

The algorithm used for the antialiasing pass. Currently only has 1 algorithm but more will be investigated and hopefully added in a future update.

Outline Material

This is your outline material that gets rendered in order to apply the AA algorithm onto. It doesn't contain any scene colour, just the outline.

Antialias Output Location

Allows you to render the aliased outline directly to the scene colour without needing to create a post-process material. For more flexibility you will need to use the result in a post-process material.

  • Render Target - this is the default location and is always output to so the result can be accessed elsewhere such as a post-process material.

  • Pre-post Process - adds the result directly after all the plugin render passes have completed

  • Motion blur - right before the motion blur pass

  • Tone-mapping - right before tone-mapping is performed

You can access the output in a post-process material using the Anti Aliased Outlines Material node or by using the render target directly.

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