Here are all the sources that helped me develop this plugin.
Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagramsarrow-up-right
Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transformarrow-up-right
Custom Bloom Post-Process in Unreal Enginearrow-up-right
SHADEUParrow-up-right
Using SceneViewExtension to Extend the Rendering Systemarrow-up-right
UE View Extensionsarrow-up-right
Github Shaderarrow-up-right
Quest for Very Wide Outlinesarrow-up-right
Combining Minkowski and Chebyshev: New distance proposal and survey of distance metrics using k-nearest neighbours classifierarrow-up-right
Last updated 1 month ago