Distance Field Outline
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Distance Field Outline
  • hand-waveWelcome
  • Getting Started
    • Installation
    • Quickstart
    • Example Materials
  • Basics
    • Distance Fields
    • Post-process Material
    • Antialiasing
    • Optimisations
  • Advanced
    • Settings
    • Blueprint Functions
    • Materials
    • Editor Functionality
    • Profiling
    • Performance
  • Other
    • Roadmap
    • Changelog
    • Sources
    • Support & Feedback
    • Support Outside of Unreal Engine
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  1. Other

Sources

Here are all the sources that helped me develop this plugin.

  • Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagramsarrow-up-right

  • Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transformarrow-up-right

  • Custom Bloom Post-Process in Unreal Enginearrow-up-right

  • SHADEUParrow-up-right

  • Using SceneViewExtension to Extend the Rendering Systemarrow-up-right

  • UE View Extensionsarrow-up-right

  • Github Shaderarrow-up-right

  • Quest for Very Wide Outlinesarrow-up-right

  • Combining Minkowski and Chebyshev: New distance proposal and survey of distance metrics using k-nearest neighbours classifierarrow-up-right

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Last updated 1 month ago