Support Outside of Unreal Engine

Whilst the plugin is designed for use with Unreal Engine, the underlying functionality can be transferred to alternative engines from Unity to custom built engines. For this there is an availability for contract work in order to bring the functionality to your game engine of choice.

You can get in touch via the FAB seller email found on the FAB profilearrow-up-right, via LinkedInarrow-up-right or on Upworkarrow-up-right.

It's important to note that for any custom work done, there will be a requirement that I (Ryan Sweeney) maintain copyright on the work and retain the right to be able to sell and distribute the work further. For example, if the plugin is recreated for Unity, I can sell it on the Unity asset store.

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